Editors & Prefabs

Prefabs

Prefabs are reusable, pre-created editor content. Demo Patch 5 introduced import/export and default prefabs that can be toggled in World Creation; Patch 6 made imported prefab content editable within the world.

Demo Patches 5–6 · Workshop launch announcement

Updated 2026-10-28

What a prefab gives you

A prefab packages editor content you can reuse rather than build again. Our recommendation for learning: begin with a default prefab as an example, then study the appearance, functional template, and map-placement layers one at a time.

Defaults and imported content

Published prefab capabilities
CapabilityWhat the Demo notes establish
Default prefabsWorld Creation can toggle the included default prefab content on or off.
Import and exportPre-created editor content can be shared between creations through the prefab system.
Editing after importPatch 6 makes imported content editable world content.

Prefabs, worlds, sprites, and code mods

The October 15 announcement lists prefabs, worlds, and custom sprites as three Workshop sharing categories planned for launch. A prefab is editor content; a world is a whole creation; a custom sprite is artwork. The separate code-modding framework is a later plan, explained on the Workshop and Modding page.

Help while learning the editors

Demo Patch 5 announced F1 as the Guidebook shortcut inside each editor. Use the editor comparison to choose which responsibility you want to learn.

Continue exploring

Related reading

Official sources

← Back to the wiki directory