Workshop & Modding

Workshop & Modding

Steam Workshop support was announced for worlds, prefabs, and custom sprites at Early Access launch. The developer distinguishes those shared assets from code modding: a framework for extending the game’s code is planned for version 1.0.

Official launch and roadmap announcements · October 15–26, 2026

Updated 2026-10-28

Three announced Workshop categories

Content sharing announced for launch
CategoryWhat it shares
WorldsWhole player-created worlds to share and explore.
PrefabsReusable custom content made with the game’s editors.
Custom SpritesPlayer-created artwork for use in the game.

Editor content is different from game code

Prefabs are pre-created editor content with import/export support; Demo Patch 6 made imported content editable within the world. Custom sprites supply artwork. Neither of those facts establishes a public code-mod SDK.

The code-modding framework plan

The October 26 Q&A uses modding primarily to mean extending the game’s code. That framework is planned for the 1.0 release, with a possibility of earlier limited access for selected modders. No general earlier release date is confirmed.

What this lets you plan

Choose Workshop sharing if your goal is a world, reusable editor content, or custom artwork. If your goal is new game behavior implemented in code, wait for a framework announcement.

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Related reading

Official sources

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